THIS IS the pattern that shows up on the big sheet on Ari’s desk. It has no real-world counterpart. The purpose of this sheet is to act as a kind of Cliff’s Notes, or periodic table, for studying the four elements, aspects, and cardinal directions that figure largely in the world’s religious and alchemical setting. Worship of the major local god reveres the number 4, and as such tends to repeat this pattern in other aspects of worship and representation. Also, magic in this world is governed by the Four Measures, which is a set of priorities by which magical functions proceed. It’s more like philosophical algebra rather than physics.
Ignis, Anima, Terra, Aqua Fire, Spirit/Air, Earth, Water
North, East, South, West ‘Never Eat Shredded Wheat’
The Four Measures
The item being charged [in Part I] is actually a charm or fétiche, a.k.a. a fetish. A charm differs from an amulet, which is worn for protection, and from a talisman, which is meant to provide special effects for its bearer. A charm attracts and holds power for a specific task, and could be considered the most passive of the three types.
AGLA ADONAI EHEIEH ELOHIM
Hebrew as a culture does not exist in this story world, but a variant of the tongue exists as an extinct language, remembered by mages and scholars.
ONE IS HIS BEGINNING, ONE IS HIS INDIVIDUALITY, HIS PERMUTATION IS ONE.
Religion in this part of the world is monotheistic. Mainland magic likes to be contradictive, acknowledging dualities such as foreign pantheons, as well as unities, such as an all-knowing father-god.
SOPHIA, DAGGEROTH, DION
Though the zodiac constellations exist in this world, the Egyptian gods do not. The names mentioned here are figures and deities within the setting, who do not necessarily mirror the roles of their real-world counterparts.
A O S
In the Golden Dawn tradition, the Letters resonated while drawing the Pentagram are supposed to be IAO, standing for ‘Isis, Apophis, Osiris’. However, in the story setting, magic is not derived out of Egypt, and these gods do not exist. So I’ve replaced them with Latin letters to signify the Beginning, End, and Resurrection, which are major themes in the local religious philosophy
- World: Continents, Regions, Nations
- Politics, Economics
Based on the real life Italian ‘benandanti’, the ‘good walkers’ were historically known for being ‘white witches’ during the 16th and 17th century. They were a Friuli cult in Northern Italy who claimed to leave their bodies at night to fight evil witches in order to preserve good seasonal crops.
In this story, the Bendanti are an Italianesque race with a long history of conflict with its Waeron and Saiben neighbours. They get along with the Icarians however, and share similar cultural characteristics and traditions. Ruled by King Ugolino II, the Bendanti are currently attempting to make peace with their old foes but some habits die hard.
Based heavily on ancient Prussian culture, the Waerons have derived much of their wealth and influence from mining their native mountain ranges, as well as maintaining good trade relations with the peoples of Duortha on the eastern continent. However, the Republic has been undergoing rapid changes, and strangers have been seen in the company of the nation’s ruling party.
In ancient times, the people of Saibeth-Adun originally seceeded from Waeron (then Weiras) to dwell among their beloved hills and forests of the Westafarnan continent, south of Waeron. Based on the French and the Celts, the Saiben (also Saibetan) live in a dual world of emerging industrialism and deeply-rooted feudalism. Two hundred years ago, the Saiben monarchy was thought to have ended with the mysterious disappearance of King Halevi Azer Brodin. The country is currently ruled by a line of church-appointed stewards.