Celia Cheung
Digital Artist
SUMMARY
- 20 years experience with Photoshop, Illustrator, Microsoft Word
- 2 years experience with Adobe AfterEffects, Premiere
- 1 year experience with Spine animation program
- 2 years 2D animation
- basic understanding of 3D animation and 3D programs (3DS Max, Maya)
- Moderate skill and experience with HTML, beginner's CSS, web design, Flash
- able to function in a teamwork environment, but also able to work unsupervised
- self-initiative, positive attitude, very focused, skilled student, eager to learn
- Game studio experience: 2008-2022
- Animation studio experience: 2014-2024
EXPERIENCE
Various (2001-present) freelance artist
Over 10 years of logo and graphic design, web design and maintenance, packaging design, book covers, private commissions. Assisted project management, management of freelance employees.
- Big Bad Boo Studios (February 2024 - current) BG Paint/digital artist
- Painted and adjusted background layouts in Photoshop, on a board-based show (TBA).
- Painted and adjusted background layouts in Photoshop, on a board-based show (TBA).
Ludare Games (July 2022 - September 2022) UI Graphic Artist
2D graphic asset design and layout for game UI. Assets arranged and exported in TexturePacker GUI for Unity. All work done in Photoshop and Illustrator.
- Kickstart Entertainment (April 2019-November 2021) prop designer
- Designed orthographic views of props for 3D animated show Brown & Friends, also designed special effects concepts for FX artists. Extensive use of Shotgrid and MediaShuttle software.
- Facing Dragons (November 2019-April 2020) lead artist
- Created custom graphics and character/creature designs in Photoshop, with a focus on game levels and mobile UI assets, as well as website graphics for the company Kickstarter.
- Atomic Cartoons (July 2017-2019) designer
- Created custom textures and props in Photoshop for Mattel's MINECRAFT Mini-Series on Youtube, also designed and created sets within the Minecraft gameworld and World Painter for export via Mineways, for the use of storyboarders and modellers. Also designed props and assorted assets for Molly of Denali now viewable on PBS.
- DHX (2017) BG Paint/digital artist
- Painted and adjusted background layouts in Photoshop for Dreamworks’ The Adventures of Rocky & Bullwinkle for Netflix.
- Painted and adjusted background layouts in Photoshop for Dreamworks’ The Adventures of Rocky & Bullwinkle for Netflix.
- Titmouse Vancouver (2014-2017) BG Paint/digital artist
- Painted and adjusted pre-made background layouts in Photoshop for various animated productions, including Dreamworks' TURBO F.A.S.T. and Home for Netflix, and Disney's FUTUREWORM! for the Disney XD channel.
- Bardel Entertainment (2014-2015) BG Paint/digital artist
- Painted and adjusted pre-made background layouts in Photoshop for various animated productions, including Dreamworks' The Croods and Disney's Jake and the Neverland Pirates, both for Netflix.
- Avenida Art Gallery (2013-2014) assistant framer
- Assistance in designing mat and frame options for custom framing orders, general contemporary art knowledge, heavy lifting. (Calgary)
- Rocketfuel Games (2012) contract artist
- Designed and created in-game prop images for game environments, designed, created and animated game characters using Photoshop. All props, game assets, and characters were produced for mobile apps and web games, including Syncrude's Trail Blazer and Acto's Energy Theatre. (Edmonton)
- Ph03nix New Media (2008-2011) production artist
- Designed the game user interface (GUI) and created the graphics for that, designed and created in-game prop images for game environments, designed and created game assets such as buttons, loading bars, cursors, menus, and special effects particle graphics for programmers, designed, created and animated game characters using Photoshop. All GUI, props, game assets, and characters were produced for iPhone and iPad apps, Facebook social games, and PC/Mac casual games. I was also responsible for the company's website design, and I have some experience with editing XML code, as well as creating and applying texture maps to existing 3D models in Maya. 10+ published titles. (Calgary)
- The CRN Group (2008) bindery production technician
- Operating heavy machinery, cutting, coil-binding, collating, stapling, docupunch, drilling, operating and maintaining the IGen3 mass-production colour printer, digital colour correction.
- Ricky's All-Day Grill (2008) waitress
- Handled money, provided courteous customer service, poured drinks, served hot food, and assisted the kitchen and cleanup duties.
- Arcana Studios (2003) freelance colourist
- Digital colourist for issues #4 and 5 of 100 Girls series.
- Dreamwave Productions (2003) freelance colourist
- Digital colourist for issues #1, 2, 6 and #7 of the More Than Meets The Eye Transformers Profiles series.
EDUCATION
- Attended the Emily Carr Institute of Art and Design, pursued a degree in Animation, 2001-2004.
- Graduated with a Bachelor of Fine Arts from the Developmental Art program at the University of Calgary, 2008.
REFERENCES
Available on request.